SPIDER SWARM
{{Creature Table
| size=Diminutive | type= Vermin (Swarm)
| hd= 2d8 | hp=9
| init= +3
| speed= 20 ft. (4 squares), climb 20 ft.
| ac= 17 (+4 size, +3 Dex) | touch= 17 | flat= 14
| bab= +1 | grapple=—
| at= Swarm (1d6 plus poison)
| full_at= Swarm (1d6 plus poison)
| space= 10 ft. | reach=0 ft.
| sa= Distraction, poison
| sq= Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense 30 ft., vermin traits| fort= +3 | ref= +3 | will= +0
| str=1| dex=17| con=10| wis=10| cha=2
| skills= Climb +11, Listen +4, Spot +4
| env= Warm forests
| org= Solitary, tangle (2–4 swarms), or colony (7–12 swarms)
| cr= 1
| treas= None
| align= Always neutral
| adv= None
}}
COMBAT
A spider swarm seeks to surround and attack any living prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.
Distraction (Ex): Any living creature that begins its turn with a spider swarm in its space must succeed on a DC 11 Fortutude save or be nauseated for 1 round. The save DC is Consitution-based. Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d3 Str. The save DC is Consitution-based. Skills: A spider swarm has a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. It uses its Dexterity modifier instead of its Strength modifier for Climb checks. It can always choose to take 10 on a Climb check, even if rushed or threatened. SEE WIKIPEDIA ENTRY: Spider
- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR1 Category:Diminutive Size Category:Forest Terrain Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Swarm Subtype Category:Vermin Type Category:Warm Climate Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}